
Tripo H3.1 Text-to 3D API
Generate 3D models from text descriptions using Tripo H3.1.
Tripo H3.1 Text-to-3D
Tripo H3.1 Text-to-3D generates a textured 3D model from a text prompt. It produces a mesh (GLB, or FBX when quad topology is requested) with optional PBR materials, plus a preview render — ideal for rapid asset prototyping, game/AR content, and 3D design exploration.
🌟 Key Features
🧊 Text-to-3D
Generate a complete 3D mesh from a natural-language description of the object.
🎨 Textures & PBR Materials
Optionally generate textures and Physically Based Rendering (PBR) materials for production-ready shading.
🔺 Adaptive or Fixed Face Count
Let the model choose the mesh density adaptively, or cap it with face_limit for lighter assets.
🔁 Reproducible Results
Pin model_seed, image_seed, and texture_seed to reproduce or iterate on a specific generation.
📦 Multiple Output Formats
Receive GLB by default, or FBX when quad is enabled, alongside base and PBR model variants.
⚙️ Parameters
| Parameter | Required | Description |
|---|---|---|
prompt | ✅ | Text description of the 3D object to generate (max 1024 characters). |
negative_prompt | ❌ | Features to avoid in the generated model. |
texture | ❌ | Generate textures for the model (default: true). |
pbr | ❌ | Generate PBR materials (default: true). |
texture_quality | ❌ | Texture resolution level: standard (default) or detailed. |
geometry_quality | ❌ | Geometry quality level: standard (default) or detailed. |
face_limit | ❌ | Target mesh face count. Adaptive if unset. |
model_seed | ❌ | Seed for geometry generation reproducibility. |
image_seed | ❌ | Seed for the text-to-image step reproducibility. |
texture_seed | ❌ | Seed for texture generation reproducibility. |
auto_size | ❌ | Auto-scale the model to real-world dimensions in meters (default: false). |
quad | ❌ | Generate a quad mesh instead of triangles; outputs FBX (default: false). |
💲 Pricing
| Configuration | Price |
|---|---|
| Without textures | $0.22 |
| With standard textures | $0.33 |
| With HD textures | $0.44 |
+ Detailed geometry (geometry_quality: detailed) | +$0.22 |
+ Quad mesh (quad: true) | +$0.055 |
💡 Prompt Tips
A small stylized wooden house with a red roof, white walls, and a stone chimney.
- Describe the object's shape, material, and style clearly; avoid scene/background details.
- Enable
pbrfor realistic materials in engines that support PBR shading. - Use
geometry_quality: detailedfor organic or intricate shapes. - Fix the seeds when iterating on a prompt to isolate the effect of each change.
- Set
face_limitto keep meshes lightweight for real-time / mobile use.
🎯 Use Cases
- Game & AR Assets — Generate props, items, and environment pieces from text.
- Rapid Prototyping — Explore 3D concepts before committing to manual modeling.
- 3D Design Exploration — Iterate on shapes and materials quickly.
- E-commerce — Produce 3D previews of described products.
📝 Notes
promptis the only required field (besidesmodel).- Output model files are returned in
outputs(GLB/FBX and variants); the preview image is inthumbnailand appended tooutputslast. - Structured per-file metadata (type, content_type, size) is available in
files. - Task status values:
created,processing,completed,failed.


















