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Tripo H3.1 Image-to-3D
इमेज-से-3D

Tripo H3.1 Image-to 3D API

tripo-h3.1/image-to-3d
Image-to-3d

Generate high-quality 3D models from a single image using Tripo H3.1.

Tripo H3.1 Image-to-3D

Tripo H3.1 Image-to-3D reconstructs a textured 3D model from a single input image. It produces a mesh (GLB, or FBX when quad topology is requested) with optional PBR materials and a preview render — ideal for turning product photos, concept art, or references into 3D assets.

🌟 Key Features

🖼 Image-to-3D

Reconstruct a complete 3D mesh from one input image.

🎨 Textures & PBR Materials

Optionally generate textures and Physically Based Rendering (PBR) materials for production-ready shading.

🎯 Texture Alignment & Orientation

Align the texture to the original image or to the geometry, and control model orientation.

🔺 Adaptive or Fixed Face Count

Let the model choose the mesh density adaptively, or cap it with face_limit for lighter assets.

📦 Multiple Output Formats

Receive GLB by default, or FBX when quad is enabled, alongside base and PBR model variants.

⚙️ Parameters

ParameterRequiredDescription
image_urlURL of the input image used to create the 3D model.
textureEnable texture generation (default: true).
pbrGenerate PBR materials (default: true).
texture_qualityTexture resolution level: standard (default) or detailed.
geometry_qualityGeometry quality level: standard (default) or detailed.
texture_alignmentTexture alignment: original_image (default) or geometry.
orientationModel orientation: default or align_image.
face_limitTarget polygon count. Adaptive if unset.
model_seedSeed for geometry generation reproducibility.
texture_seedSeed for texture generation reproducibility.
auto_sizeAuto-scale the model to real-world dimensions in meters (default: false).
quadGenerate a quad mesh topology; outputs FBX (default: false).

💲 Pricing

ConfigurationPrice
Without textures$0.22
With standard textures$0.33
With HD textures$0.44
+ Detailed geometry (geometry_quality: detailed)+$0.22
+ Quad mesh (quad: true)+$0.055

💡 Input Tips

  • Use a clear, well-lit image with the subject centered and a clean background.
  • Set texture_alignment: original_image to keep the reconstructed texture faithful to the photo.
  • Use orientation: align_image when the model should face the same direction as the input.
  • Enable pbr for realistic materials in engines that support PBR shading.
  • Set face_limit to keep meshes lightweight for real-time / mobile use.

🎯 Use Cases

  • Product Digitization — Turn product photos into interactive 3D previews.
  • Game & AR Assets — Convert concept art or references into usable meshes.
  • Photogrammetry Alternative — Generate 3D from a single image without a full capture rig.
  • Rapid Prototyping — Explore 3D reconstructions before manual modeling.

📝 Notes

  • image_url is the only required field (besides model). Our platform also accepts image as an alias.
  • Output model files are returned in outputs (GLB/FBX and variants); the preview image is in thumbnail and appended to outputs last.
  • Structured per-file metadata (type, content_type, size) is available in files.
  • Task status values: created, processing, completed, failed.

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