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hi3d/v2.1-fast/image-to-3d
HI3D v2.1 Fast
image-to-3D

HI3D v2.1 Fast API by HI3D

hi3d/v2.1-fast/image-to-3d
Image-to-3d

HI3D v2.1 Fast turns one photo — or two to four views of the same object — into a textured 3D mesh at 1536³ resolution. The quickest and cheapest tier in the HI3D line, built on Math Magic's Sparc3D geometry model, with PBR textures and GLB/OBJ/STL/FBX/USDZ/3MF output.

HI3D v2.1 Fast is developed by a third-party provider. Atlas Cloud (operated by Atlas Cloud AI LLC) provides access to it and does not own it. All trademarks belong to their respective owners.

HI3D v2.1 Fast

HI3D v2.1 Fast turns a photograph into a textured 3D mesh at 1536³ resolution. It is the entry tier of the HI3D line — the same Sparc3D geometry model as v2.1 Pro, with a shorter refinement pass. Generation is asynchronous; results are re-hosted on AtlasCloud storage.

Why Choose This?

  • Fastest turnaround in the line — the shortest refinement pass of the four tiers.
  • Up to four views — add back, left and right shots and the sides follow your reference instead of being inferred.
  • PBR out of the box — base colour plus metallic, roughness and normal maps unless you turn them off.
  • Six export formats — GLB, OBJ, STL, FBX, USDZ and 3MF from the same request.
  • Geometry-only mode — should_texture: false when you only need the mesh.

Parameters

ParameterRequiredDescription
modelYeshi3d/v2.1-fast/image-to-3d
imageYesSource image: public URL or base64 data URI. png/jpg/jpeg/webp, up to 20 MB.
reference_imagesNoUp to three more views of the same object, for four in total.
multi_images_bitNoWhich view slots the images fill, as four 0/1 characters (front, back, left, right). Defaults to the leading slots.
should_textureNoGenerate textures as well as geometry. Default: true
enable_pbrNoAlso produce metallic / roughness / normal maps. Default: true. Requires should_texture.
shadingNoDe-lighting strength, 0.0–1.0. Default: 0.5. Requires should_texture.
rmbgNoRemove the input image's background before reconstruction. Default: true
target_polycountNoFace count, 100000–5000000. Omit to let HI3D pick; recommended here: 2,000,000.
output_formatNoglb (default), obj, stl, fbx, usdz, 3mf.

Resolution is fixed at 1536³ Fast for this model and is not a request parameter — each HI3D tier is its own model. To change resolution, call a different model.

How to Use

curl -X POST "https://api.atlascloud.ai/api/v1/model/generateImage" \ -H "Authorization: Bearer $AIP_API_KEY" \ -H "Content-Type: application/json" \ --data-raw '{ "model": "hi3d/v2.1-fast/image-to-3d", "image": "https://static.atlascloud.ai/media/images/sneaker.png", "should_texture": true, "enable_pbr": true, "output_format": "glb" }'

Multi-view, four photographs of the same object:

curl -X POST "https://api.atlascloud.ai/api/v1/model/generateImage" \ -H "Authorization: Bearer $AIP_API_KEY" \ -H "Content-Type: application/json" \ --data-raw '{ "model": "hi3d/v2.1-fast/image-to-3d", "image": "https://static.atlascloud.ai/media/images/sneaker_front.png", "reference_images": [ "https://static.atlascloud.ai/media/images/sneaker_back.png", "https://static.atlascloud.ai/media/images/sneaker_left.png", "https://static.atlascloud.ai/media/images/sneaker_right.png" ] }'

Generation is asynchronous — poll /api/v1/model/prediction/{request_id} until status is completed, then read the model URL from outputs. files gives the same URLs with their format and MIME type, and thumbnail is a rendered preview. Expect about 7-10 minutes.

Best Use Cases

  • Bulk catalogue conversion — thousands of product shots where throughput matters more than micro-detail.
  • Previz and blockout — a real mesh in minutes to judge scale and silhouette before committing to a hero asset.
  • Iterating on inputs — try several photos here, then re-run the winner on v3.0 Quality.
  • AR viewers — USDZ straight from a single product shot.

Pro Tips

  • One object, centred, evenly lit, plain background. Clutter and hard shadows are reconstructed as geometry.
  • A three-quarter view reconstructs better than a dead-on front or a steep top-down shot.
  • Shooting the back and sides and passing them as reference_images is the single biggest quality lever — bigger than moving up a tier.
  • Leave rmbg on unless your image is already cut out against transparency.
  • Raise shading when the source photo has strong directional light you do not want baked into the texture; lower it when the lighting is already flat.
  • should_texture: false returns the bare mesh sooner — use it when you are going to texture the model yourself.

Notes

  • Accepted input formats are png, jpg, jpeg and webp, up to 20 MB each.
  • reference_images must be views of the same object. Different objects produce a fused, unusable mesh.
  • multi_images_bit must contain exactly as many 1s as there are images in total (image plus reference_images); a mismatch is rejected before the request reaches HI3D.
  • enable_pbr and shading only apply when should_texture is on; they are dropped otherwise.
  • HI3D's own result links expire one hour after generation. The URLs returned here are AtlasCloud-hosted and stay reachable.

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