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hi3d/v3.0-master/image-to-3d
HI3D v3.0 Master
image-to-3D

HI3D v3.0 Master API by HI3D

hi3d/v3.0-master/image-to-3d
Image-to-3d

HI3D v3.0 Master is the highest-fidelity tier: 2048³ geometry with a 5M-face budget, for hero assets and 3D printing where the mesh is the deliverable rather than a preview. Generation is deliberately slow — plan for tens of minutes, not seconds.

HI3D v3.0 Master is developed by a third-party provider. Atlas Cloud (operated by Atlas Cloud AI LLC) provides access to it and does not own it. All trademarks belong to their respective owners.

HI3D v3.0 Master

HI3D v3.0 Master is the top of the HI3D line: 2048³ Ultra3D geometry with a 5M-face budget, for assets where the mesh itself is the deliverable. It is deliberately slow — reach for it once a lower tier has already shown you the framing is right. Generation is asynchronous; results are re-hosted on AtlasCloud storage.

Why Choose This?

  • 5M-face budget — detail that survives close inspection and physical printing.
  • 2048³ Ultra3D geometry — the most faithful reconstruction HI3D offers.
  • Up to four views — worth using here more than anywhere else, since a re-run is the slowest of the four tiers.
  • PBR out of the box — base colour plus metallic, roughness and normal maps unless you turn them off.
  • Six export formats — GLB, OBJ, STL, FBX, USDZ and 3MF from the same request.

Parameters

ParameterRequiredDescription
modelYeshi3d/v3.0-master/image-to-3d
imageYesSource image: public URL or base64 data URI. png/jpg/jpeg/webp, up to 20 MB.
reference_imagesNoUp to three more views of the same object, for four in total.
multi_images_bitNoWhich view slots the images fill, as four 0/1 characters (front, back, left, right). Defaults to the leading slots.
should_textureNoGenerate textures as well as geometry. Default: true
enable_pbrNoAlso produce metallic / roughness / normal maps. Default: true. Requires should_texture.
shadingNoDe-lighting strength, 0.0–1.0. Default: 0.5. Requires should_texture.
rmbgNoRemove the input image's background before reconstruction. Default: true
target_polycountNoFace count, 100000–5000000. Omit to let HI3D pick; recommended here: 5,000,000.
output_formatNoglb (default), obj, stl, fbx, usdz, 3mf.

Resolution is fixed at 2048³ Master for this model and is not a request parameter — each HI3D tier is its own model. To change resolution, call a different model.

How to Use

curl -X POST "https://api.atlascloud.ai/api/v1/model/generateImage" \ -H "Authorization: Bearer $AIP_API_KEY" \ -H "Content-Type: application/json" \ --data-raw '{ "model": "hi3d/v3.0-master/image-to-3d", "image": "https://static.atlascloud.ai/media/images/sneaker.png", "should_texture": true, "enable_pbr": true, "output_format": "glb" }'

Multi-view, four photographs of the same object:

curl -X POST "https://api.atlascloud.ai/api/v1/model/generateImage" \ -H "Authorization: Bearer $AIP_API_KEY" \ -H "Content-Type: application/json" \ --data-raw '{ "model": "hi3d/v3.0-master/image-to-3d", "image": "https://static.atlascloud.ai/media/images/sneaker_front.png", "reference_images": [ "https://static.atlascloud.ai/media/images/sneaker_back.png", "https://static.atlascloud.ai/media/images/sneaker_left.png", "https://static.atlascloud.ai/media/images/sneaker_right.png" ] }'

Generation is asynchronous — poll /api/v1/model/prediction/{request_id} until status is completed, then read the model URL from outputs. files gives the same URLs with their format and MIME type, and thumbnail is a rendered preview. Expect tens of minutes — up to roughly 80 minutes has been observed.

Best Use Cases

  • Hero assets for film and games — the one model that gets a close-up.
  • High-detail 3D printing — where a smoothed-over feature is a visible defect in the print.
  • Digital preservation — artefacts and products captured once, at the best available fidelity.
  • Reference meshes — a ground-truth model that the lower tiers are then judged against.

Pro Tips

  • One object, centred, evenly lit, plain background. Clutter and hard shadows are reconstructed as geometry.
  • A three-quarter view reconstructs better than a dead-on front or a steep top-down shot.
  • Shooting the back and sides and passing them as reference_images is the single biggest quality lever — bigger than moving up a tier.
  • Leave rmbg on unless your image is already cut out against transparency.
  • Raise shading when the source photo has strong directional light you do not want baked into the texture; lower it when the lighting is already flat.
  • should_texture: false returns the bare mesh sooner — use it when you are going to texture the model yourself.

Notes

  • Accepted input formats are png, jpg, jpeg and webp, up to 20 MB each.
  • reference_images must be views of the same object. Different objects produce a fused, unusable mesh.
  • multi_images_bit must contain exactly as many 1s as there are images in total (image plus reference_images); a mismatch is rejected before the request reaches HI3D.
  • enable_pbr and shading only apply when should_texture is on; they are dropped otherwise.
  • HI3D's own result links expire one hour after generation. The URLs returned here are AtlasCloud-hosted and stay reachable.

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