
Tripo H3.1 Text-to 3D API by TRIPO
Generate 3D models from text descriptions using Tripo H3.1.
Tripo H3.1 Text-to 3D is developed by VAST AI. Atlas Cloud (operated by Atlas Cloud AI LLC) provides access to it and does not own it. All trademarks belong to their respective owners.
Tripo H3.1 Text-to-3D
Tripo H3.1 Text-to-3D generates a textured 3D model from a text prompt. It produces a mesh (GLB, or FBX when quad topology is requested) with optional PBR materials, plus a preview render — ideal for rapid asset prototyping, game/AR content, and 3D design exploration.
🌟 Key Features
🧊 Text-to-3D
Generate a complete 3D mesh from a natural-language description of the object.
🎨 Textures & PBR Materials
Optionally generate textures and Physically Based Rendering (PBR) materials for production-ready shading.
🔺 Adaptive or Fixed Face Count
Let the model choose the mesh density adaptively, or cap it with face_limit for lighter assets.
🔁 Reproducible Results
Pin model_seed, image_seed, and texture_seed to reproduce or iterate on a specific generation.
📦 Multiple Output Formats
Receive GLB by default, or FBX when quad is enabled, alongside base and PBR model variants.
⚙️ Parameters
| Parameter | Required | Description |
|---|---|---|
prompt | ✅ | Text description of the 3D object to generate (max 1024 characters). |
negative_prompt | ❌ | Features to avoid in the generated model. |
texture | ❌ | Generate textures for the model (default: true). |
pbr | ❌ | Generate PBR materials (default: true). |
texture_quality | ❌ | Texture resolution level: standard (default) or detailed. |
geometry_quality | ❌ | Geometry quality level: standard (default) or detailed. |
face_limit | ❌ | Target mesh face count. Adaptive if unset. |
model_seed | ❌ | Seed for geometry generation reproducibility. |
image_seed | ❌ | Seed for the text-to-image step reproducibility. |
texture_seed | ❌ | Seed for texture generation reproducibility. |
auto_size | ❌ | Auto-scale the model to real-world dimensions in meters (default: false). |
quad | ❌ | Generate a quad mesh instead of triangles; outputs FBX (default: false). |
💲 Pricing
| Configuration | Price |
|---|---|
| Without textures | $0.22 |
| With standard textures | $0.33 |
| With HD textures | $0.44 |
+ Detailed geometry (geometry_quality: detailed) | +$0.22 |
+ Quad mesh (quad: true) | +$0.055 |
💡 Prompt Tips
A small stylized wooden house with a red roof, white walls, and a stone chimney.
- Describe the object's shape, material, and style clearly; avoid scene/background details.
- Enable
pbrfor realistic materials in engines that support PBR shading. - Use
geometry_quality: detailedfor organic or intricate shapes. - Fix the seeds when iterating on a prompt to isolate the effect of each change.
- Set
face_limitto keep meshes lightweight for real-time / mobile use.
🎯 Use Cases
- Game & AR Assets — Generate props, items, and environment pieces from text.
- Rapid Prototyping — Explore 3D concepts before committing to manual modeling.
- 3D Design Exploration — Iterate on shapes and materials quickly.
- E-commerce — Produce 3D previews of described products.
📝 Notes
promptis the only required field (besidesmodel).- Output model files are returned in
outputs(GLB/FBX and variants); the preview image is inthumbnailand appended tooutputslast. - Structured per-file metadata (type, content_type, size) is available in
files. - Task status values:
created,processing,completed,failed.


















