
Nvidia Cosmos 3 Super Image-to-Video API
Cosmos3 is a collection of Omnimodal world models capable of generating dynamic, high-quality video, image, audio, and action commands from combinations of text, image, video, and action trajectory inputs.
NVIDIA Cosmos 3 Super Image-to-Video
NVIDIA Cosmos 3 Super Image-to-Video is NVIDIA's flagship image animation model built on the Cosmos 3 architecture. It transforms a single still image into a smooth, physically grounded video clip guided by a text prompt — delivering cinematic motion, accurate temporal coherence, and fine-grained control over frame count and pacing.
🌟 Key Features
🎬 Image-Driven Animation
Animates any still image into a fluid video sequence, preserving the original composition, subject identity, and visual style of the reference image.
📝 Prompt-Guided Motion
Accepts a text prompt to direct the type, direction, and style of motion — from subtle ambient movement to dynamic camera trajectories and subject actions.
🚫 Negative Prompting
Accepts a negative_prompt to explicitly suppress unwanted motion artifacts, distortions, or visual elements in the output video.
⏱ Flexible Duration Control
Set the output duration in whole seconds (1–7). Each second renders at 24 fps — pay only for the duration you generate.
🔁 Reproducible Results
Pin a seed value to reproduce or iterate on a specific generation, enabling systematic prompt and parameter refinement.
⚙️ Parameters
| Parameter | Required | Description |
|---|---|---|
prompt | ✅ | Text description of the motion and scene. Maximum 2,500 characters. |
image_url | ✅ | Reference image to animate. Accepts a public URL or Base64-encoded image. Supported formats: png, jpeg, jpg, webp. |
negative_prompt | ❌ | Content to exclude from the output (default: empty). |
duration | ❌ | Output video duration in seconds (1–7, default: 5). Each second renders at 24 fps. |
num_inference_steps | ❌ | Denoising steps (1–100, default: 28). Higher values improve quality but increase time. |
guidance_scale | ❌ | Prompt adherence strength (1.0–20.0, default: 6.0). Higher values follow the prompt more strictly. |
seed | ❌ | Random seed for reproducibility. Omit for random results. |
💲 Pricing
| Billing Standard | Price |
|---|---|
| Per second of video | $0.055 |
Billing is based on the duration parameter in seconds (e.g. 5s → 0.385).
💡 Prompt Tips
The elephant slowly raises its trunk, gentle breeze moves the surrounding grass, cinematic slow push-in, golden hour lighting.
- Describe the motion explicitly: subject action, camera movement, and environmental dynamics.
- Use
negative_promptto suppress common issues:flickering, blur, distortion, sudden cuts, static. - Keep
guidance_scalebetween 5–7 for natural motion; increase to 8–10 for strict prompt adherence. - Use shorter
duration(1–2s) for quick previews before committing to a full-length generation. - Fix
seedwhen iterating on the prompt to isolate the effect of each wording change.
🎯 Use Cases
- Product Animation — Bring static product photos to life with subtle motion and environmental effects.
- Cinematic Previsualization — Quickly animate storyboard frames or concept art to preview camera moves and scene timing.
- Social Media Content — Generate eye-catching looping video clips from still images for any platform.
- Creative Storytelling — Animate illustrations, paintings, or photographs into dynamic narrative sequences.
- Virtual Production — Produce physically grounded environment and character animations for pre-production workflows.
- Marketing & Advertising — Transform campaign visuals into dynamic video assets without full video production.
📝 Notes
- Both
promptandimage_urlare required fields. image_urlmust be a publicly accessible URL or a Base64-encoded image string.- Each second of video renders at 24 fps. Max duration is 7 seconds (168 frames).
- Task status values:
created,processing,completed,failed. - Generated video URLs are returned in
outputsonce status iscompleted.
🔗 Related Models
- NVIDIA Cosmos 3 Super Text-to-Image — Generate photorealistic images from text prompts using the Cosmos 3 architecture.


















