重點摘要
- 同樣的 11 鏡提示詞、同樣的六張參考圖、同樣的設定,每個模型生成兩次。
- Seedance 2.5 得分最高(8.06 / 10),但每段 30 秒作品要價 $17.76。
- Kling 4.0 以 7.56 分居次,每段 $6.41,是本次測試中性价比最高的,也最忠於我的角色設計。
- Wan 3.0 以 7.44 分排第三,每段 $7.56,風暴場面出色、角色穩定,但打鬥最弱。它只落後 Kling 0.12 分,在我誤差範圍內。
- 打鬥場景仍是 AI 影片最難處理的部分:三個模型在打鬥衝擊力上平均只有 6.5 / 10。
我為什麼做這個測試
Kling 4.0 在 10 月 15 日發布,帶來一個宏大承諾:單次生成最長 30 秒、多鏡頭敘事、多張參考圖與原生音訊。規格表很容易寫。我想知道它在一個艱難任務下的實際表現:多個鏡頭、兩個必須保持一致的角色、一場打鬥、對白、水體物理,以及一個笑點。
所以我寫了一部萬聖節短片,原封不動交給 Kling 4.0,以及目前它最強的兩個競爭對手 Seedance 2.5 和 Wan 3.0。下面有你自己跑同樣測試所需的一切:素材、完整提示詞、設定與評分表。
挑戰:「地圖上的最後一戶人家」
那是萬聖節夜晚。派對獨角獸吉祥物 Pal 去地圖上最後一戶人家要糖:一座蓋在海中岩石上的燈塔。開門的是海王守護者,一個壞脾氣的海神,也是燈塔的管理者。他沒有心情發糖。他們從門口一路打到螺旋樓梯,再打到頂樓的燈室;在那裡,一道比燈塔還高的瘋狗浪把兩人吞沒。水退去後,海王嘆了口氣,把一條沙丁魚丟進 Pal 的糖果桶。
- 長度:30 秒
- 鏡頭:11 個,含硬切
- 對白:兩句英文("Trick or treat?" 與 "...Trick.")
- 壓力測試重點:多鏡頭連貫性、角色一致性、打鬥編排、水體物理、嘴型同步與喜劇節奏
我刻意選了一場打鬥。這是 AI 影片最明顯破功的場景類型:兩個身體接觸、快速動作、容易融化的武器,以及角色在剪接之間逐漸走樣。
素材
每個模型都拿到同樣六張參考圖,並以相同順序上傳:四個場景與兩個角色。

六張參考圖。上排:燈塔外觀、入口、螺旋樓梯。下排:燈室、海王守護者、Pal。
| 參考 | 素材 | 它在提示詞中的用途 |
|---|---|---|
| @Image1 | 燈塔外觀 | 開場空拍鏡頭中的島嶼、岩石與海洋 |
| @Image2 | 燈塔入口 | 敲門、開門現身與第一次衝突用的鐵門 |
| @Image3 | 螺旋樓梯 | 近身搏鬥與空中打鬥的場景 |
| @Image4 | 頂樓燈室 | 最終衝突、巨浪與沙丁魚結局 |
| @Image5 | 海王守護者 | 海神的形象鎖定:臉、鬍子、雨衣、盔甲、三叉戟 |
| @Image6 | 派對獨角獸 Pal | 獨角獸的形象鎖定:配色、服裝、徽章、糖果桶 |
設計原創角色
兩個角色都是原創。Pal 是 1990 年代兒童電視節目那種既怪異又可愛的吉祥物,而且做成真人穿著布偶裝的樣子,而非卡通,因為那種「令人不安的實體布偶裝」在鏡頭上看起來更恐怖。海王守護者的靈感來自希臘神話的波塞頓,屬於公有領域;我刻意讓他遠離任何漫畫式海王:他六十多歲、銀髮,在青銅盔甲外穿著黃色漁夫雨衣。如果你要發布這類測試,原創角色能讓你避開版權與肖像權問題。
以下是我使用的角色設定圖提示詞。先產出正面視圖,挑出最好的一張,再把它當作其他視圖的參考。
Pal:角色三視圖
plaintext1Character turnaround sheet of "Pal the Party Unicorn", a full-body practical mascot costume character from a 1990s children's TV show, photographed for real, not cartoon, not CGI. Faded mint-green plush fur body with a cream-colored belly, sherbet-colored mane and tail in orange, pink and yellow, a gold-and-white spiral striped horn like a candy cane. Wearing a gold sequin tailcoat jacket, a red polka-dot bow tie, and a round pin badge on the chest reading "PAL". Oversized glossy black plastic eyes, a stitched felt smile. Holding an orange plastic jack-o'-lantern candy bucket. 2Three views side by side: front view, side view, back view, full body, same pose, neutral standing. 3Plain light grey studio background, soft even lighting, sharp focus, photorealistic fabric texture, visible plush fibers and sequin reflections, 16:9, character design reference sheet, consistent proportions across all views. 4 5Negative: cartoon, anime, 3D render, CGI, plastic toy, purple dinosaur, pink fur, human face, extra limbs, extra horns, deformed hands, blurry, watermark, text artifacts
海王守護者:角色三視圖
plaintext1Character turnaround sheet of "The Sea King Keeper", an original character inspired by the Greek sea god Poseidon, now a grumpy lighthouse keeper. A towering, broad-shouldered man in his 60s, weathered sun-darkened skin with deep wrinkles, short silver-white hair, a long grey-green beard braided with seaweed and tiny shells, pale sea-green eyes, permanently furrowed brow. Wearing a worn yellow fisherman's oilskin raincoat, open to reveal barnacle-crusted bronze scale armor with green patina underneath. Holding a rusted bronze trident covered in barnacles and kelp, with a small oil lantern hanging near the prongs. 2Three views side by side: front view, side view, back view, full body, same neutral standing pose. 3Plain light grey studio background, soft even lighting, photorealistic, cinematic character design reference sheet, detailed textures, 16:9, consistent proportions across all views. 4 5Negative: long black hair, tattoos, young muscular superhero, orange and green scale suit, golden crown, comic book style, cartoon, anime, CGI, deformed hands, extra fingers, blurry, watermark
身高對照,讓打鬥時兩個角色的比例保持一致
plaintext1Height comparison reference: "Pal the Party Unicorn" (mint-green plush mascot costume character with gold sequin tailcoat, about 6 feet tall including horn) standing next to "The Sea King Keeper" (towering Poseidon-like lighthouse keeper in a yellow oilskin raincoat over bronze scale armor, about 7 feet tall, holding a trident). Both full body, front view, side by side, plain light grey background, studio lighting, photorealistic, 16:9.
四個場景也用同樣方式生成。四者共享同一種外觀,以便剪在一起:一座老舊的白漆燈塔,油漆剝落、帶有鏽斑,厚重灰雲下的黃金時刻光線,以及洶湧的暗色海洋。正是這個共用的日落光線,導致 Kling 版本的夜間風暴看起來像傍晚。
@Image1:燈塔外觀
plaintext1Wide establishing photo of an old whitewashed lighthouse standing on a rocky, grassy headland surrounded by a rough dark sea. A small white keeper's cottage with a slate roof is attached to the base of the tower. The lamp at the top is lit with a warm glow. Waves break white against the black rocks along the shore, a long coastline fades into the distance. Golden hour: heavy grey storm clouds overhead, a thin band of warm orange light on the horizon. Elevated three-quarter view, slightly above the headland. Photorealistic, cinematic, 35mm film look, moody, 16:9. No people, no text, no watermark.
@Image2:燈塔入口
plaintext1Low-angle photo of the base of the same old whitewashed lighthouse tower, paint peeling and stained with rust and grime. A heavy arched stone doorway sits in the center with a rusted iron door hanging half open, revealing worn stone steps leading up into darkness. To the right, a small weathered white keeper's cottage with a red tile roof and a brick chimney. In front of the door: cracked stone steps, coils of old rope, rusty buckets and scrap metal scattered on wet rocks and wild grass. The sea and a distant coastline behind. Golden hour under heavy grey clouds, warm low sunlight from the horizon. Photorealistic, cinematic, 35mm film look, 16:9. No people, no text, no watermark.
@Image3:螺旋樓梯
plaintext1Interior of the same old lighthouse tower, looking straight down from the top of a cast-iron spiral staircase that winds down the center of a tall cylindrical shaft, forming a hypnotic spiral. Rusted iron steps and a thin rusty handrail. Curved whitewashed walls with peeling paint and long rust stains, a few small square windows letting in cool daylight and glimpses of the sea, an old framed chart hanging on the wall. Mixed lighting: soft cool light from the windows, warm light from below. Photorealistic, cinematic, 35mm film look, high detail, 16:9. No people, no text, no watermark.
@Image4:頂樓燈室
plaintext1Interior of the lamp room at the top of the same old lighthouse. A huge glowing Fresnel lens with concentric glass rings sits in the center on a black iron pedestal, its warm golden light the main light source. Panoramic iron-framed windows wrap around the whole room, some panes cracked, showing a rough dark ocean with whitecaps under heavy grey clouds and a warm golden-hour glow on the horizon. A circular iron railing and old brass and iron machinery around the base of the lens. Slightly elevated wide shot from the edge of the room. Photorealistic, cinematic, 35mm film look, moody, 16:9. No people, no text, no watermark.
提示詞
這份提示詞基本上就是一份鏡頭清單。每個節拍都有時間範圍、攝影機運動、動作與聲音。除此之外,還有一小段規則告訴模型鏡頭如何連接,以及一次打擊應該有什麼感覺。以下是三個模型收到的完全相同提示詞。對 Wan 3.0 而言,唯一差別是參考語法:用 "Image 1" 取代 "@Image1"。
完整的 30 秒提示詞
plaintext1A 30-second cinematic Halloween action-comedy short with multiple cuts, photorealistic, shot on 35mm film, 16:9. Stormy night at sea, heavy rain throughout, cold blue moonlight, lightning flashes, a sweeping warm lighthouse beam. 2 3REFERENCES: 4- @Image1: the lighthouse on its rocky island (exterior, island, sea). 5- @Image2: the lighthouse entrance and iron door. 6- @Image3: the spiral staircase inside the lighthouse. 7- @Image4: the gallery platform at the top of the lighthouse. 8- @Image5: "The Sea King Keeper" — keep his face, silver-white hair, seaweed-braided grey-green beard, yellow oilskin raincoat over bronze scale armor, and rusted bronze trident exactly as shown. 9- @Image6: "Pal the Party Unicorn" — a real practical mascot costume character, not cartoon. Keep the mint-green plush fur, sherbet mane, striped horn, gold sequin tailcoat, red polka-dot bow tie and "PAL" badge exactly as shown. Pal carries an orange plastic jack-o'-lantern candy bucket in every shot. 10Both characters must look identical in every shot. Pal's costume is soaked and matted by the rain. The Sea King Keeper is a head taller than Pal, and their proportions never change. 11 12SHOTS: 13[0-3s] Aerial wide shot pushing in fast toward the lighthouse from @Image1. Huge waves smash against the rocks, the lighthouse beam sweeps across the lens, lightning flashes. Sound: thunder, roaring sea, howling wind. 14 15[3-5s] Low tracking shot from behind: Pal from @Image6 walks across the wet black rocks toward screen right, heading for the door from @Image2, candy bucket swinging, rainwater dripping off the sequins. Sound: heavy rain across the stereo field, squelching footsteps. 16 17[5-7s] Close-up: Pal's hoof pounds the iron door three times, each knock shaking rainwater off the metal. Sound: three deep metallic knocks echoing. 18 19[7-10s] Low-angle medium shot: the door is yanked open and slams against the wall. The Sea King Keeper from @Image5 fills the doorway, trident in hand, beard dripping, warm light behind him. Pal tilts its head and says cheerfully in English, in a bright 1990s kids' TV host voice: "Trick or treat?" 20 21[10-12s] Close-up on the Sea King Keeper's face, slowly pushing in. He narrows his eyes, knuckles whitening around the trident, and growls in English, in a deep gravelly voice: "...Trick." 22 23[12-15s] Wide shot, slow motion ramping back to real speed: he lunges with the trident. Pal sidesteps, the prongs graze its mane, slice through a line of raindrops and slam into the door frame, blasting out brick chips. Pal ducks under his arm and dashes inside. He rips the trident free, spins around and charges in after it. Sound: the trident whooshing through the air, a heavy thud as it bites into brick. 24 25[15-19s] Cut on action to the bottom of the spiral staircase from @Image3, close-quarters brawl. Eye-level handheld tracking camera that shakes with the impacts. The Sea King Keeper thrusts three times in a row; Pal parries left and right with its horn, every clash bursting with sparks, each blow knocking Pal back up the steps. The final strike smashes into the iron railing and bends it. Sound: dense, heavy metal clangs echoing through the tower, the groan of bending iron. 26 27[19-22s] Still inside the spiral staircase from @Image3, the fight escalates into Hong Kong wire-work style aerial combat, light, fluid and gravity-defying. The camera rises vertically through the central shaft of the staircase, keeping both characters in frame. 28Beat 1: Pal kicks off the curved brick wall and wall-runs horizontally around the spiral, climbing upward, each step cracking the bricks, candy bucket swinging. 29Beat 2: The Sea King Keeper plants his trident on the iron railing and pole-vaults off it, spinning up to the flight above and landing hard enough to shake the steps, cutting Pal off. 30Beat 3: He sweeps the trident; Pal backflips over the shaft and lands balanced on its hooves on the thin iron railing. Then both leap upward together and smash through the hatch at the top of the stairs. 31Sound: rapid thuds of hooves on the wall, metallic clang of the trident striking the railing, the heavy impact of his landing, wind rushing down through the hatch, then the bang of the hatch bursting open. 32 33[22-24s] Cut on action to the gallery platform from @Image4: they burst out of the hatch and collide head-on in the pouring rain, trident and horn locked together, sparks and rainwater spraying, both silhouetted by lightning. The camera pulls back into an extreme wide shot: behind them a monstrous rogue wave rises higher than the top of the lighthouse and crashes down, swallowing them both. Sound: a piercing scrape of locked metal, thunder, the massive roar of the wave. 34 35[24-27s] Medium shot on the platform: the water drains away, pouring off the edge. Both characters sit slumped against the bent railing, completely soaked, panting, glancing at each other. Sound: only rain, running water and their heavy breathing. 36 37[27-30s] The Sea King Keeper sighs, pulls a single sardine from his raincoat pocket and drops it into Pal's candy bucket. Cut to a close-up of Pal looking down into the bucket as its wide stitched smile slowly fades. Sound: a wet "plop", then a short cheerful 1990s kids' TV jingle sting. 38 39ACTION AND EDITING RULES: 40- Connect every shot with a cut on action: each movement started in one shot finishes in the next. No skipped actions. 41- Pal always moves toward screen right and upward, with the Sea King Keeper chasing from behind. Keep screen direction consistent. 42- Every hit has weight and recoil: sparks, brick chips, water spray, characters knocked back, metal bending. 43- Fight moves must be clear and readable, each with a clear start and landing. No limbs passing through bodies, no warping weapons, no extra limbs. 44 45STYLE AND CONSTRAINTS: 46Deadpan comedy tone: epic action, absurd ending. Realistic water, rain and fabric physics. No subtitles, no on-screen text, no watermark, no background music except the final jingle sting. No extra characters.
我沿途做了哪些修改
我第一版樓梯打鬥一團糟:兩個角色在同一個位置亂揮。三個修改解決了問題,我現在每個動作提示詞都會用:
- 三秒內三個清楚動作。 跑牆、撐竿跳、後空翻。每個動作都寫明誰做、做什麼、在哪裡落地。
- 每個打鬥鏡頭只給一個攝影機運動。 這裡是攝影機沿樓梯井直直上升。模型處理單一清楚動作,遠比處理組合動作好得多。
- 寫出每一次打擊的結果,而不是「他們打起來」。 火花、磚屑、水花、反彈、金屬彎曲。這才是讓打擊看起來有重量的關鍵。
另外兩個有幫助的習慣:每張參考圖只給一個明確任務(場景,或身分,絕不兩者兼具),並用「動作銜接剪輯」連接鏡頭,讓一個鏡頭開始的動作在下一個鏡頭完成。
我如何測試
| 設定 | 值 |
|---|---|
| 模型 | Kling 4.0, Seedance 2.5, Wan 3.0 |
| 提示詞 | 三者完全相同(僅 Wan 3.0 的參考語法不同) |
| 參考圖 | 相同六張圖、相同順序,全部作為參考圖,沒有用作首幀 |
| 時長與格式 | 單次生成 30 秒、16:9、原生音訊開啟 |
| 輸出 | 三者皆 1920×1080、24 fps |
| 生成次數 | 每個模型兩次 |
| 生成時間 | 每個模型每次約 3 分鐘(3:05–3:06) |
| 每段 30 秒成本 | Kling 4.0 $6.41 · Seedance 2.5 $17.76 · Wan 3.0 $7.56 |
| 測試日期 | 2026 年 10 月 26 日 |
關於挑選生成結果的說明:我每個模型都生成兩段影片,老實說,每一段都有它的亮點。我為每個模型評分的是最完整的那一次。如果你願意剪輯,把每次生成中最好的部分剪在一起,你的最終影片會比這裡看到的任何版本都更好。
評分表
我以九個類別為每段影片評分,每項滿分十分。總分是九項的簡單平均。
| 類別 | 我觀察的重點 |
|---|---|
| 影像品質與美術 | 銳利度、燈光、材質(布絨、亮片、油布、鏽蝕)、電影感 |
| 鏡頭執行 | 11 個鏡頭是否都出現、順序正確、時間大致正確? |
| 角色一致性 | 兩個角色是否都符合角色設定圖,並在鏡頭之間保持一致? |
| 場景忠實度 | 門、樓梯與燈室是否符合參考圖? |
| 氛圍 | 是否呈現出「暴風夜、大雨、閃電」? |
| 打鬥衝擊力 | 接觸、火花、碎片、反彈,以及每個動作是否清楚且連貫 |
| 水體物理 | 開場海浪、瘋狗浪、雨 |
| 笑點 | 沙丁魚是否出現,Pal 的笑容是否慢慢消失? |
| 聲音與嘴型同步 | 兩句台詞是否正確、同步,音效與立體聲是否匹配? |
評分由一個人(我)完成,所以每個數字都可以視為 ±0.5。
結果
| 類別 | Kling 4.0 | Seedance 2.5 | Wan 3.0 |
|---|---|---|---|
| 影像品質與美術 | 8.5 | 9.0 | 8.0 |
| 鏡頭執行 | 7.0 | 7.5 | 7.0 |
| 角色一致性 | 9.0 | 7.5 | 8.5 |
| 場景忠實度 | 8.0 | 8.0 | 7.5 |
| 氛圍 | 6.0 | 9.0 | 8.0 |
| 打鬥衝擊力 | 6.5 | 7.5 | 5.5 |
| 水體物理 | 8.5 | 9.0 | 8.5 |
| 笑點 | 7.5 | 7.0 | 6.5 |
| 聲音與嘴型同步 | 7.0 | 8.0 | 7.5 |
| 總分(平均) | 7.56 | 8.06 | 7.44 |
綠色標示各類別最高分。Seedance 領先半分。Kling 與 Wan 只差 0.12 分,在我的 ±0.5 誤差範圍內,所以在品質上可視為平手。價格才是拉開差距的地方。
現在加入價格
| Kling 4.0 | Seedance 2.5 | Wan 3.0 | |
|---|---|---|---|
| 每段 30 秒成本 | $6.41 | $17.76 | $7.56 |
| 我兩次生成的成本 | $12.82 | $35.52 | $15.12 |
| 每美元總分 | 1.18 | 0.45 | 0.98 |
Seedance 2.5 以半分領先 Kling 4.0,但每段成本幾乎是它的三倍。若看每美元得分,Kling 4.0 大勝。
並排比較

每個模型的相同時刻。列:Kling 4.0、Seedance 2.5、Wan 3.0。欄:8.5 秒、13 秒、17 秒、20.5 秒、23 秒、28.5 秒。
首先注意到的是:Seedance 和 Wan 給了我一場風暴。Kling 給了我一個有點陰鬱的午後。原因就在我的參考圖:它們是在日落時拍攝的。當圖像與文字衝突時,Kling 相信圖像。這讓它輸掉氛圍分數,但也正是 Kling 的角色看起來最像我的設計的原因。
節奏也不同。在第 13 秒,Kling 已經在樓梯間,而另外兩個還在門口打。第 23 秒,Kling 還在燈室,其他兩個則已經到了巨浪。
Kling 4.0:最忠實,也最超值
它做得好的地方
- 最佳角色保真度。 海王的臉、海帶編成的鬍子、雨衣與盔甲,以及 Pal 的薄荷綠布絨、亮片與「PAL」徽章,幾乎與角色設定圖一模一樣,而且在各鏡頭間保持一致。
- 最快的剪輯節奏。 30 秒內約 14 次剪接,是三者中最多的。感覺像預告片。
- 最棒的空中場面。 俯視螺旋鏡頭中 Pal 翻越樓梯井,是最接近武俠鋼絲動作要求的一次;而它的巨浪包覆燈塔,真的有體積感。
- 最好的笑點。 Pal 低頭看進桶裡,你可以看到那條魚。
- 最低成本: 每次 $6.41。
不足之處
- 沒有「暴風夜」。 開場是陰天傍晚、小雨,因為它選擇遵循日落參考圖,而非文字。
- 打鬥接觸感偏軟。 門口的刺戟突刺大多被跳過,樓梯底部打起來像追逐,燈室衝突也缺乏重量。
- 時間軸漂移。 前半段快了約兩秒,導致巨浪被推到 24–27 秒,壓縮了結局。
- 聲音在場景中途改變。 角色們的嗓音在兩句台詞之間不一致。

Kling 4.0,每秒一格(0–29 秒,由左至右、由上至下)
Seedance 2.5:最好看的影片,但價格更高
它做得好的地方
- 最佳氛圍與影像品質。 夜晚、雨、溫暖的門口光線與燈塔光束層層堆疊,像真正的電影。
- 門口打鬥照著腳本走。 三叉戟沒刺中,咬進門框並炸出磚屑,就跟寫的一樣。
- 最壯觀的巨浪。 一道捲曲的水牆升到燈塔頂端之上,兩人剪影在其中,時間點正好在 22–24 秒。
- 清楚的沙丁魚。 你可以看到它在海王手裡,也看到它被放進桶裡。
不足之處
- Pal 偏離設定。 變得更圓、更卡通,更像玩具小馬,而不是我的布偶裝角色。
- 少了兩個打鬥節拍。 樓梯底部的近身戰被替換成俯視鏡頭,燈室衝突被跳過。
- 沒有失望表情。 Pal 到結局都一直微笑。
- 台詞讀錯。 海王的 "...Trick." 變成 "Trip"。
- 最高成本: 每次 $17.76。

Seedance 2.5,每秒一格(0–29 秒)
Wan 3.0:風暴出色,打鬥最弱
它做得好的地方
- 鏡頭涵蓋範圍廣。 門口衝突、樓梯鬥毆、俯視螺旋、掛牆、艙門、伴隨閃電的燈室衝突、巨浪、倒下、沙丁魚:11 個鏡頭大多都有對應時刻。
- 風暴到位。 從頭到尾都是夜晚、大雨與閃電。
- 對白乾淨。 兩句台詞都正確、同步,聲音一致。
- 角色穩定。 兩個角色在每個場景中都貼近其角色設定圖。
不足之處
- 打鬥衝擊力最弱(5.5)。 火花很多,但打擊沒有重量感。
- 結局移到戶外。 巨浪之後,他們坐在露天欄杆上,而不是參考圖中的燈室裡。
- 笑點反了。 Pal 從失望變成開心,與要求相反。
- 巨浪較小。 只是燈室周圍濺起水花,而不是一整面水牆砸下。

Wan 3.0,每秒一格(0–29 秒)
恥辱堂
每個測試都有 NG 片段。以下是我最喜歡的:
- Seedance 的海神盯著獨角獸,低吼:「...Trip.」
- Kling 的角色在場景中途換了聲音。我猜是方法演技吧。
- 我要的是一個怪異的兒童節目吉祥物。 Seedance 給了我一隻玩具小馬。
- Wan 的 Pal 要糖只拿到一條沙丁魚,卻超開心。老實說?尊敬。
- **Kling 的「夜間猛烈風暴」**是一個多雲的午後。
我學到什麼
- 當參考圖與文字衝突時,模型會做出不同選擇。 Kling 4.0 遵循圖像;Seedance 和 Wan 遵循文字。如果你想讓 Kling 以文字為準,就讓參考圖與文字一致。
- 30 秒內塞 11 個鏡頭,迫使每個模型壓縮。 Kling 壓縮了門口打鬥,Seedance 捨棄樓梯鬥毆與燈室衝突,Wan 壓縮得最少。
- 打鬥仍是最難的類別。 三個模型的打鬥衝擊力平均 6.5,是九個類別中最低的,而且最高分也只有 7.5。
- 細微表情轉折是共同弱點。 三個模型都沒有完全做到「笑容慢慢消失」。Kling 最接近,讓 Pal 低頭看進桶裡。
- 嘴型同步已經解決;台詞準確度與聲音一致性是新問題。 三個模型的嘴型都同步,但 Seedance 讀錯一句台詞,Kling 的聲音漂移。只有 Wan 兩者都做對。
- 價格差距比品質差距更大。 Seedance 與 Kling 只差半分。成本卻差了近三倍。
所以,Kling 4.0 值得嗎?
- 如果你的角色必須看起來和設計一模一樣,而且你要做大量影片,就選 Kling 4.0。它是本次測試中最超值的,參考圖保真度也是三者最佳。只要確保你的參考圖已經具備你想要的燈光與氛圍。
- 如果你需要一個氛圍最棒的英雄鏡頭,而且預算不是問題,就選 Seedance 2.5。
- 無論你選哪個,都要計畫生成超過一次並進行剪輯。尤其是打鬥場景,仍然需要人類在不同生成結果之間剪接。
限制
- 樣本數小。 每個模型生成兩次,評分一次。這顯示的是每個模型在這份提示詞下能做到什麼,而非它的平均表現或成功率。
- 日落參考圖對上夜間提示詞。 這個衝突有助於看出每個模型信任哪種輸入,但讓 Kling 在氛圍上失分。
- 只有一位評審。 所有分數都是我給的,±0.5。你的優先順序可能對九個類別有不同的加權。
自己跑一遍
以上所有內容都可重複使用:角色提示詞、六張參考圖設定、11 鏡提示詞,以及九類評分表。換成你自己的角色與場景,保留鏡頭清單結構,你就能對任何正在考慮的影片模型進行公平比較。
告訴我下次該讓這些模型接受什麼折磨。萬聖節快樂,如果有獨角獸來敲門,給它糖就對了。
本測試中的所有角色均為原創。本文中的影片片段皆由 AI 生成。
在 Atlas Cloud 上試用這些模型
本次測試的三個模型都能在 Atlas Cloud 上使用。有兩種使用方式:
- 在網站上生成。 打開模型頁面,上傳你的參考圖,貼上提示詞並執行。這是最快用你自己的角色重現這個測試的方法。
- 呼叫 API。 取得 API 金鑰,用同一把金鑰從你自己的應用程式或流程中呼叫三個模型,輕鬆把同一份提示詞批次套用到不同模型。
模型頁面:






