


The Hunyuan 3D API puts Tencent's Hunyuan3D foundation model in your stack, turning a text prompt or a single image into clean, watertight geometry through a two-stage shape and texture pipeline. Pick the Pro tier for up to 1.5M faces and 4K PBR materials, or Rapid for 2 to 3 minute iteration. Atlas Cloud serves both tiers through one OpenAI-compatible key with transparent pay-as-you-go pricing from $0.02 per generation and Day-0 access. Start building today.
Atlas Cloud provides you with the latest industry-leading creative models.
Compare model versions side by side — resolution, speed, pricing, and capabilities at a glance to find the best option for your project.
| Model | Description |
|---|---|
| Hunyuan 3D Pro — Text To 3D | Generates high-quality textured meshes from a text prompt with optional PBR materials and a custom face count. Backed by a 3.6B-parameter backbone at 1536³ voxel resolution, it supports four modes—standard geometry, low-poly stylized, sketch-driven, and multi-view reconstruction. Latency 3–6 min, 3 concurrent jobs. |
| Hunyuan 3D Pro — Image To 3D | Generates high-quality textured meshes from a single image with optional PBR materials and a custom face count (40K–1.5M). Uses Hunyuan3D-DiT for shape and Hunyuan3D-Paint for 4K texturing. Outputs GLB, OBJ, FBX, STL, USDZ. Latency 3–6 min, 3 concurrent jobs. |
| Hunyuan 3D Rapid — Text To 3D | Fast, lightweight mesh generation from a text prompt with optional PBR materials. A distilled, speed-optimized variant tuned for rapid iteration: 2–3 min latency, fixed mid-range polygon count, 1K textures, and MP4 preview export. 1 concurrent job. |
| Hunyuan 3D Rapid — Image To 3D | Converts a single photo into a textured mesh through a fast, lightweight pipeline. Same 2–3 min latency, fixed polygon budget, and 1K textures—ideal for high-volume catalog processing and quick prototyping. 1 concurrent job. |
The Hunyuan 3D API turns text prompts and single photos into watertight, PBR-textured meshes, with an adjustable polygon budget, dual Pro and Rapid tiers, and export to every major 3D format at $0.02 per generation.

The Pro tier produces watertight, high-fidelity meshes and lets you set the target face count anywhere from 40,000 to 1,500,000 polygons per model. Pick the fully textured Normal mode, or request a clean Geometry-only mesh when you plan to texture by hand. Because the poly budget is yours to control, one model can feed real-time game engines or high-detail offline VFX.

Switch on the PBR option and every mesh ships with a complete physically based material stack of albedo, normal, metallic, and roughness maps baked onto view-consistent surfaces. These channels respond correctly to light, so leather grain, brushed metal, and worn paint hold up under close inspection. The result drops straight into Unreal, Unity, or Blender and renders photorealistically with no manual texturing.

Describe an asset in up to 1,024 characters and the Hunyuan 3D API converts that brief directly into a textured mesh, with no reference image required. Prompts accept English or any UTF-8 language, so an idea moves from a written line to a viewable model in a single call. It is the quickest route from concept exploration to a first shapeable draft.

A single reference image between 128 and 5,000 pixels in JPG, PNG, or WEBP is all the model needs to reconstruct a full 3D mesh with textures applied. Keep the background clean and the subject filling most of the frame for the sharpest reconstruction. This path turns product shots, concept art, and quick sketches into usable geometry without a modeling seat.

Two tiers share the same Hunyuan 3D API: Pro for maximum detail and full polygon control, and Rapid for fast, lightweight iteration that can also return an MP4 turntable preview. Both text-to-3D and image-to-3D entry points exist in each tier, and every generation costs a flat $0.02. Switching tiers means swapping the model name, and nothing else in your integration changes.

Every job from the Hunyuan 3D API can be delivered as GLB, OBJ, FBX, STL, or USDZ, and the Rapid tier adds an MP4 turntable for quick previews. That coverage reaches real-time engines, DCC tools, AR viewers, and 3D printers from a single request. Whichever pipeline receives the asset, the export format is already the one it expects.
The same prompt, generated by Hunyuan 3D and other leading 3D models
A baroque carousel figurine of a winged horse lifted from its rotating mount: a hand-carved basswood body finished in creamy off-white and lake-blue painted glaze, its mane and tail sculpted into curling breaking-wave scrolls, the saddle and bridle gilded in gold leaf and set with tiny red and blue gemstones with hanging tassels; a polished spiral-fluted brass pole pierces the body vertically, rising from a floral-embossed copper disc base. Soft upper-side key light with low fill grazes the carved relief and glints off the gold leaf and twisting brass, three-quarter slightly high angle, revealing organic sculpted curves, openwork ornament, and precise hard-surface geometry. single object, centered, full view, clean soft neutral studio background, photorealistic product photography

Generated with Hunyuan 3D Rapid Image-to-3D on Atlas Cloud

Generated with Seed3D 2.0 Image-to-3D on Atlas Cloud
Generate a high-fidelity 3D asset from the provided single reference image. Object: A medieval explorer’s backpack placed upright on a plain studio background. The backpack includes brown worn leather, canvas fabric, brass buckles, stitched seams, rolled blanket straps, small side pouches, and a metal compass attached to the front. Requirements: 1. Reconstruct the full object as a complete 3D model from one image. 2. Preserve the main silhouette and functional parts: - main backpack body - top flap - leather straps - brass buckles - side pouches - rolled blanket - attached compass 3. Keep geometry clean and readable, with no floating straps, melted buckles, duplicated pouches, or self-intersections. 4. Generate high-quality PBR materials: - worn brown leather with subtle cracks and edge wear - rough canvas fabric with visible weave texture - aged brass buckles with metallic reflections - slightly dirty cloth blanket - glass cover on the compass with subtle reflection 5. Use realistic scale and proportions suitable for a game character prop. 6. Export as a game-ready textured GLB or FBX asset with clean UVs, correct normals, and separated material groups. Target use: Fantasy RPG prop, cinematic close-up render, AR collectible preview, and marketplace-ready 3D asset.

Generated with Hunyuan 3D Rapid Image-to-3D on Atlas Cloud

Generated with Seed3D 2.0 Image-to-3D on Atlas Cloud
From game-ready assets and AR product views to previsualization, 3D printing, and virtual world building, the Hunyuan 3D API turns plain text and single images into production 3D for every content pipeline.
Generate characters, props, and environments with poly budgets from 40K to 1.5M faces and full PBR textures. Export as GLB or FBX and drop finished assets straight into Unity or Unreal.
A single product photo becomes a textured mesh or USDZ asset ready for Apple AR Quick Look. The Rapid tier lets retailers batch entire catalogs, powering interactive listings that lift conversion and reduce returns.
Rough 3D assets blocked out from prompts or concept art fill previs, layout, and look development scenes early. Studios lock camera and staging decisions before committing artists to costly manual modeling.
Describe an object or upload a reference, then export a watertight STL mesh ready for slicing. Pro tier face counts up to 1.5M preserve the fine detail hobbyists and product designers depend on.
Need a first pass before the modeling team starts? Feed a prompt of up to 1024 characters and get back a textured concept mesh you can react to in minutes rather than days.
Props generated on demand can populate immersive environments, digital twins, and social spaces without hand modeling. Every mesh ships in GLB, OBJ, USDZ, and FBX, so assets slot into web, mobile, and headset runtimes.
See how each Hunyuan 3D API tier lines up against Seed3D 2.0 across input type, geometry budget, texture resolution, export formats, and standard per-generation pricing.
| Model | Input | Max Face Count | PBR Texture Resolution | Output Formats | Price (per generation) |
|---|---|---|---|---|---|
| Hunyuan 3D Pro — Image-to-3D | Single image | Up to 1.5M (40K–1.5M, configurable) | Up to 4K (optional PBR) | GLB, OBJ, FBX, USDZ, STL | $0.02 |
| Hunyuan 3D Pro — Text-to-3D | Text prompt | Up to 1.5M (40K–1.5M, configurable) | Up to 4K (optional PBR) | GLB, OBJ, FBX, USDZ, STL | $0.02 |
| Hunyuan 3D Rapid — Image-to-3D | Single image | Fixed mid-range budget | Up to 1K (optional PBR) | GLB, OBJ, FBX, USDZ, STL, MP4 | $0.02 |
| Hunyuan 3D Rapid — Text-to-3D | Text prompt | Fixed mid-range budget | Up to 1K (optional PBR) | GLB, OBJ, FBX, USDZ, STL, MP4 | $0.02 |
| Seed3D 2.0 — Image-to-3D | Single image | - ⚠️ | Up to 4K | GLB, OBJ, USD, USDZ | $0.353 |
Get started in minutes — follow these simple steps to integrate and deploy models through Atlas Cloud's platform.
Sign up at atlascloud.ai and complete verification. New users receive free credits to explore the platform and test models.
Combining the advanced Hunyuan 3D models with Atlas Cloud's GPU-accelerated platform provides unmatched performance, scalability, and developer experience.
Low Latency:
GPU-optimized inference for real-time reasoning.
Unified API:
Run Hunyuan 3D, GPT, Gemini, and DeepSeek with one integration.
Transparent Pricing:
Predictable per-token billing with serverless options.
Developer Experience:
SDKs, analytics, fine-tuning tools, and templates.
Reliability:
99.99% uptime, RBAC, and compliance-ready logging.
Security & Compliance:
SOC 2 Type II, HIPAA alignment, data sovereignty in US.
The Hunyuan 3D API provides programmatic access to Tencent's Hunyuan3D generative models, which turn text prompts and single images into textured 3D meshes. It runs a two-stage pipeline, Hunyuan3D-DiT for shape and Hunyuan3D-Paint for PBR textures, and is served on Atlas Cloud through one OpenAI-compatible endpoint with pay-as-you-go pricing from $0.02 per generation.
Developers use the Hunyuan 3D API to generate game-ready characters, props, and environment pieces, e-commerce and AR product models, and previs meshes for animation and VFX. Because every output ships with clean geometry and optional PBR materials, assets drop straight into Unity, Unreal, Blender, and web or 3D-printing pipelines.
Pro (v3.1) targets maximum fidelity with a configurable 40K to 1.5M face count, 4K PBR textures, four generation modes, and 3 to 6 minute latency across three concurrent jobs. Rapid is a distilled, speed-optimized variant that returns a fixed mid-range mesh with 1K textures in 2 to 3 minutes, which suits high-volume batches and quick iteration.
Generations start at $0.02 each on Atlas Cloud, with transparent pay-as-you-go pricing and no subscription. The same per-call rate applies whether you use the Pro or Rapid tier through Text-to-3D or Image-to-3D, so you only pay for what you generate.
Getting started takes one OpenAI-compatible key from Atlas Cloud, after which you pick a model endpoint, Pro or Rapid in either Text-to-3D or Image-to-3D, and send a prompt or image. There is no GPU to provision, and Day-0 access means you can call new tiers as soon as they land. Start building today.
Image-to-3D takes a single JPG, PNG, or WEBP between 128 and 5000 pixels and up to 6 MB. Text-to-3D accepts prompts of up to 1024 characters in English or Chinese, so you can drive generation from a product photo, concept art, or a written brief.
Meshes are delivered as GLB, OBJ, FBX, STL, and USDZ, covering game engines, DCC tools, AR, and 3D printing. The Rapid tier additionally returns an MP4 turntable preview, letting you review an asset visually before committing it downstream.
Yes. The Hunyuan3D-Paint branch synthesizes a full PBR material set, albedo, normal, metallic, and roughness, using multi-view diffusion for view-consistent surfaces. Pro renders these maps up to 4K, while Rapid delivers 1K textures for lighter workloads.
Hunyuan3D is one of Tencent's most widely adopted 3D foundation models, and the Pro tier here runs the hosted v3.1 engine at 1536³ voxel resolution with a 3.6B-parameter shape backbone. Against lighter open releases it adds higher-resolution geometry, 4K PBR output, and four specialized modes spanning standard, low-poly, sketch-driven, and multi-view generation.
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