


Hi3D is Math Magic's image-to-3D family, powered by its in-house Sparc3D and Ultra3D models. It maintains structural fidelity, geometric accuracy, and texture consistency across four tiers, while v3.0 Master supports meshes up to 5 million faces for hero assets and 3D printing. Access the family on Atlas Cloud with transparent per-call pricing, pay-as-you-go usage, and Day-0 availability. Start building today.
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Match each Hi3D endpoint to the geometry fidelity, processing profile, and output formats your 3D workflow requires.
| Modality | Description |
|---|---|
| HI3D v3.0 Master API (Image to 3D) | Upload an image to generate a textured 3D mesh with 2048³ geometry and a 5M face budget. Built for hero assets and 3D printing where the mesh is the deliverable, this tier typically requires tens of minutes. |
| HI3D v3.0 Quality API (Image to 3D) | Choose HI3D v3.0 Quality to reconstruct thin structures, sharp edges, and detailed surfaces at 2048³. It converts one image or up to four views into a textured mesh with optional PBR maps and six supported output formats. |
| HI3D v2.1 Pro API (Image to 3D) | HI3D v2.1 Pro reconstructs a textured 3D mesh from one image or up to four views at 1536³ Pro quality. A longer refinement pass prioritizes fidelity for detailed assets, with optional PBR maps and GLB, OBJ, STL, FBX, USDZ, or 3MF output. |
| HI3D v2.1 Fast API (Image to 3D) | Turn one photo or two to four views of the same object into a textured 3D mesh at 1536³ resolution. Powered by Math Magic's Sparc3D geometry model, this fastest HI3D tier suits rapid iteration and supports PBR textures plus six export formats. |
Hi3D turns one or up to four reference images into textured 3D meshes, with 1536³ and 2048³ tiers, optional PBR maps, up to 5 million faces, six export formats, and unified pay as you go access through Atlas Cloud.

Hi3D v3.0 raises geometry generation to 2048³, while the Master tier supports a 5 million face budget for dense meshes. Fine edges, engraved marks, and layered surfaces remain legible at close range without relying on texture alone. Choose this tier when the mesh itself must carry the detail, especially for hero assets, intricate sculptures, or 3D printing.

Start with one image, or provide two to four views of the same object for stronger spatial coverage. Hi3D combines the references into one textured mesh, helping preserve silhouettes and structures that a single angle may hide. This flexible input path suits product capture, character reconstruction, and assets whose back or side geometry matters most in downstream production.

Textured output can include optional PBR maps across the v2.1 and v3.0 tiers, giving surfaces physically based material behavior instead of color alone. Feed one image or a consistent view set, then receive geometry and texture together. Metallic props, leather goods, instruments, and game assets benefit when lighting must respond naturally in a rendering pipeline.

Export the generated mesh as GLB, OBJ, STL, FBX, USDZ, or 3MF without rebuilding the asset for each destination. Select the format that matches your renderer, engine, slicer, mobile preview, or fabrication workflow. Six supported outputs make the same Hi3D generation easier to move from review into production across digital and physical projects with fewer handoffs.

Move between v2.1 Fast, v2.1 Pro, v3.0 Quality, and v3.0 Master as project needs change. Faster 1536³ generation supports iteration, while 2048³ tiers serve detailed final assets and Master allows up to 5 million faces. Atlas Cloud exposes the family through one API with transparent pay as you go pricing, so teams can balance turnaround and fidelity without separate integrations.
See how Hi3D and two Atlas Cloud image to 3D models reconstruct the same detailed reference image under identical input conditions.
A compact retrofuturistic lunar survey motorcycle with a deep teal titanium body, exposed copper suspension arms, articulated landing skids, layered ceramic armor panels, a transparent amber instrument canopy, braided utility cables, precision wheel hubs, and subtle lunar dust lodged around the lower chassis. Show the vehicle from a slightly elevated three quarter angle under soft directional lighting that reveals every mechanical joint, sharp edge, material transition, and recessed surface detail, single object, centered, full view, clean soft neutral studio background, photorealistic product photography

Generated with HI3D v3.0 Master on Atlas Cloud

Generated with Seed3D 2.0 Image-to-3D on Atlas Cloud

Generated with HI3D v2.1 Pro on Atlas Cloud
An ornate clockwork sea dragon figurine with an arched serpentine body, overlapping jade green scales, aged brass vertebrae, translucent pearl fins, carved ivory colored horns, delicate whiskers, articulated claws, and a curled tail forming a stable display base. Present the entire creature at eye level in a three quarter view, with soft directional light defining the layered silhouette, fine engravings, thin appendages, reflective metal, and translucent materials, single object, centered, full view, clean soft neutral studio background, photorealistic product photography

Generated with HI3D v3.0 Master on Atlas Cloud

Generated with Seed3D 2.0 Image-to-3D on Atlas Cloud

Generated with HI3D v2.1 Pro on Atlas Cloud
Hi3D turns one image or multiple views into textured 3D assets for printing, game production, film previsualization, product visualization, design review, and education.
Turn one image or up to four views into a detailed mesh, choosing 1536³, 2048³, or Master fidelity for demanding geometry. Export STL or 3MF assets for prototypes, figurines, and other printing workflows.
Convert character art and prop references into textured 3D meshes with PBR maps for richer material definition. Continue production in common game pipelines using standard GLB, OBJ, FBX, or USDZ exports.
Build textured prop and scene blockouts from reference images, then choose higher fidelity tiers when geometry needs closer refinement. Move the resulting assets into Blender or Maya for previsualization and further production work.
Use single or multiple product views to reconstruct shape, surface detail, and textured geometry for visualization. Deliver reviewable assets in GLB, OBJ, FBX, or USDZ formats to designers and product teams.
Start with a sketch, concept image, or photograph and generate a structured 3D asset for early design review. Compare silhouettes and surface detail before committing more time to manual modeling or presentation.
Transform diagrams into detailed 3D models that make complex forms easier to examine during instruction. Educators and researchers can export familiar formats for classroom demonstrations, visual explanation, or continued analysis.
Compare Hi3D geometry detail, image inputs, PBR support, export formats, and standard per-generation pricing with other image to 3D models available on Atlas Cloud.
| Model | Image Inputs | Geometry Detail | PBR Materials | Output Formats | Standard Price |
|---|---|---|---|---|---|
| HI3D v3.0 Master | - | 2048³, up to 5M faces | √ | GLB, OBJ, STL and more | $0.02 per generation |
| HI3D v3.0 Quality | 1 to 4 images | 2048³ | √ | GLB, OBJ, STL, FBX, USDZ, 3MF | $0.02 per generation |
| HI3D v2.1 Pro | 1 to 4 images | 1536³ | √ | GLB, OBJ, STL, FBX, USDZ, 3MF | $0.02 per generation |
| HI3D v2.1 Fast | 1 to 4 images | 1536³ | √ | GLB, OBJ, STL, FBX, USDZ, 3MF | $0.02 per generation |
| Seed3D 2.0 Image-to-3D | 1 image | - | √ | GLB, OBJ, USD, USDZ | $0.353 per generation |
| Tripo H3.1 Image-to-3D | 1 image | Up to 2M faces | √ | GLB, FBX | $0.10 per generation |
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Combining the advanced Hi3D models with Atlas Cloud's GPU-accelerated platform provides unmatched performance, scalability, and developer experience.
Low Latency:
GPU-optimized inference for real-time reasoning.
Unified API:
Run Hi3D, GPT, Gemini, and DeepSeek with one integration.
Transparent Pricing:
Predictable per-token billing with serverless options.
Developer Experience:
SDKs, analytics, fine-tuning tools, and templates.
Reliability:
99.99% uptime, RBAC, and compliance-ready logging.
Security & Compliance:
SOC 2 Type II, HIPAA alignment, data sovereignty in US.
Hi3D is an AI 3D creation platform that converts reference images into textured, editable 3D models. Atlas Cloud provides four image to 3D variants spanning faster 1536³ generation and high fidelity 2048³ production. These models support workflows such as game assets, collectibles, product prototypes, and 3D printing.
Turn product photos, character artwork, props, sculptures, or other clearly presented subjects into textured 3D meshes. The results can serve as starting points for digital content, visualization, further editing, or print preparation. Complex poses, heavy occlusion, and hidden surfaces may still require cleanup.
Choose a Hi3D endpoint based on the required detail and processing time, then provide one image or multiple views of the same object. Select the desired output format and enable PBR maps when your workflow needs material data. Follow the parameter schema linked from the selected model endpoint when submitting the request.
Single view generation accepts one image, while multi view generation supports two to four images of the same object. A front view is required for multi view input, and back, left, or right views can provide more information about otherwise hidden geometry. Use clear images with consistent subjects and minimal obstruction.
Official documentation lists PNG, JPEG, JPG, and WebP inputs, with a maximum size of 20 MB per image. Generated meshes can be exported as GLB, OBJ, STL, FBX, USDZ, or 3MF, while optional PBR maps support material based rendering workflows.
Choose v2.1 Fast for the shortest turnaround at 1536³, or v2.1 Pro when a longer refinement pass is acceptable for higher fidelity. The v3.0 Quality tier raises geometry resolution to 2048³ and better preserves thin structures, sharp edges, and surface detail. For hero assets or demanding 3D printing work, v3.0 Master supports a 5 million face budget at 2048³. Higher detail requires more processing time.
Plan for tens of minutes rather than seconds when using v3.0 Master. Its slower processing supports the highest fidelity tier and a 5 million face geometry budget. For quicker iteration, start with v2.1 Fast or use v3.0 Quality before committing to a Master result.
First verify the image format, file size, account balance, and every required parameter in the selected endpoint schema. Multi view requests must include a front view, and all submitted images should depict the same object consistently. If the service is busy, reduce concurrent requests or retry later after checking the returned error details.
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